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Rig it Right! Maya Animation Rigging Concepts (Computers and People), by Tina O'Hailey
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Rigging a character can be a complicated undertaking. Move from a bi-pedal character to a quad- or poly-pedal and, well, things just got real. Where do you begin?
Unlike all of those button-pushing manuals out there, Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept, allowing you to rig more intuitively in your own work. Veteran animation professor Tina O’Hailey will get you up and rigging in a matter of hours with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. After you have moved beyond basic bi-pedal characters, Rig it Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs.
- Hone your skills every step of the way with short tutorials and editable rigs that accompany each chapter. (17+ rigs!!)
- Read "Tina’s 10 Rules of Rigging" and build the foundational knowledge needed to successfully rig your characters.
- Visit the companion website (www.focalpress.com/cw/ohailey) and expand your newfound knowledge with editable rigs, exercises, and videos that elaborate on techniques covered in the book
- Coffee is not required – but encouraged.
- Sales Rank: #85282 in Books
- Published on: 2013-02-26
- Original language: English
- Number of items: 1
- Dimensions: 9.60" h x .70" w x 7.40" l, 1.68 pounds
- Binding: Paperback
- 304 pages
About the Author
Tina O’Hailey is the Dean of the School of Digital Media at SCAD; prior to that, O'Hailey was the Associate Chair of Animation and a professor of animation. She spent the first part of her career working as an industry trainer for Walt Disney Feature Animation, Dreamworks animation and Electronic Arts.
Most helpful customer reviews
8 of 8 people found the following review helpful.
Packed with great advice...
By L. Massaar
This is an awesome book... have not finished it, but it's packed with sound advice.
I did manage to find the files online after a confusing search throughout the book looking for the url... finally found it on the rear of the cover. o.0
4 of 4 people found the following review helpful.
Great Book by a Great Teacher
By marhuny
I have had this book for over a year, and found it to be instantly helpful in learning to rig my own characters. Yes, Tina makes jokes in the paragraphs, but I find it keeps me from getting too bored with the extremely technical aspects of the subject matter. I also enjoy her comments about how things were years ago, to give beginners some perspective on how much much CG has changed since early versions of Maya. Tina is a former teacher of mine, so I knew this book would be good, but I was surprised that after going through it, I am no longer intimidated by rigging at all. I plan to use this book as a Text for a beginning rigging class I'm teaching myself next month.
4 of 4 people found the following review helpful.
Great intro to rigging
By David
I come from a character animation background and really enjoyed this book. The author draws on a vast amount of experience, and explains how to accomplish various rigging tasks AND why doing it that way is better than alternative methods (as well as potential pitfalls that might arise). My one complaint is that the maya screen captures/diagrams in the book are so small as to be almost unreadable, but it is enough to point you in the right direction so you can follow along in the software itself.
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